Using virtual headsets, images, objects and situations that do not exist but seem real can be represented in the minds of employees. The employee, immersed in this alternative illusion, behaves naturally, and the organisation can observe how he acts unconsciously in the face of a given challenge, analyse his potential and train new skills.
Its use helps to align mental maps. The existing gap between what the company wants to express and what the employee or appraisee thinks they imagine is reduced. In a few minutes, the person goes from assumption to action, as the leading character in an experience that identifies and/or transforms his competency profile through the implementation and repetition of various habits.
This methodology guarantees the Participant will understand the starting situation and challenge proposed; so that, based on minimal instructions, he no longer has to project, assume or imagine it. A common framework that provides equality to processes and focuses the efforts of the Participant on what is truly important: the implementation of behaviours to confront the situation.
Science fiction applied to training. The alternative reality provides a virtual gym to practise behaviours over and over again until proactive habits are consolidated. Putting the focus on the person, because their perception matters. Those who have been the object of this methodology agree it is a true success. It reduces stress and cortisol levels and turns the participant into a protagonist. This greater involvement, without a doubt, improves his experience.